Dang it all Autodesk. Why you have to be so absurdly expensive. So I finally want to do something potentially profitable with my 3d skills but there's no way I can pay the $4000 monopolistic price Autodesk has on it's industry standard software. I've been using 3ds max for a solid 9 years and have spent a pretty penny on learning it well. Now that I actually want to use all of this I come to the grim realization I'm not going to be able to afford it anytime soon.
I have an animation I want to do, something ambitious that I need to be able to grow as much as it can. Can't do that if I'm stuck using student software. So now I'm looking into Blender and lamenting the fact I'm pretty much going to have to abandon countless hours of software specific learning and start almost from scratch. The worst part is I looked into learning blender years ago but it hasn't caught up with industry standards till recently. That it's now a pretty decent program is the only reason I'm even considering using it now. Still it's missing a few features I'm really sad about.
I'm really struggling with deciding on what to do. There's a few options but each one has massive downsides. Spend $4000 for something that may very well never make me money. Learn a new program from scratch and seriously stunt my productivity for my project. Or dare I even say use haxorz and say screw the system? I have no idea but I'm not happy about this either way. One of the few upsides to going with blender is that I won't ever have to worry about mediocre companies with great software I want again, and I'll finally get the chance to learn python. I'll just never ever get to use those skills on a professional basis. Ever.
Then again I've never really wanted to work for a company doing 3d, rather I've always wanted to run my own hobby 3d animation studio. I guess I could do that with blender. I just have to hope I can magically learn blender 10 times faster then I learned 3ds max.
sigh, I dunno.
Man I could use some more anime to watch. I've run out.