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Submitted on
May 30
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Distress in victory by chickentech Distress in victory by chickentech
Luna's banishment. History calls this a victory; Celestia calls it a tragedy.

This took forever, boy am I glad it's finished. I think this used more layers then any painting I've ever done. And I realized decent looking hair is neigh on impossible. I need to find some good tutorials for it soon.

So what art should I do next? I'm thinking maybe some Gravity Falls fanart. Oh or maybe How to Train Your Dragon. Hmm options...

Photoshop CS6 || Wacom Intuos 3 6X8 || ~∞ hours version without the saliva if you don't like it.
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KraangTheConqueror Featured By Owner Oct 5, 2014
Oh come on! Look on the bright side! The empire save and you have the entire empire of your own to rule! Wasn't that good?! But in exchange, you had to lost your sister and a castle. But in my view, the price is so good!
althebunny Featured By Owner Sep 7, 2014
looks like Celestia has the dry heaves, but this is such a dynamic pic, excellent job!!
Nexuitz Featured By Owner Sep 7, 2014  Student Digital Artist
For my taste it's a bit to bright, and in face of the sun position, the sky could be more red. and than the whole palace should be darker.  And more in red/orange, than yellow/white light. 

but all in all, WTF!! I wish I could draw like that..  I really love that artstyle, and the intensity of her mane colors. ^^  great job.
lichtningbolt Featured By Owner Sep 4, 2014
MLPegasis4898 Featured By Owner Aug 10, 2014  Hobbyist Digital Artist
Woah... poor Celestia... so sad... :cry: :cry: :cry:
4as Featured By Owner Aug 5, 2014  Hobbyist General Artist
People before me already said everything that could be said about how amazing this drawing is, so (and I hate to be that guy) I will just focus on the bad, which is only this one thing really: the perspective. You got 3 different perspectives going on here, almost as if they exist in their own space unrelated to one another. If you don't mind I took a moment to draw some simple lines over the picture illustrating what I exactly mean by that . The most striking one is the perspective of Celestia's front left leg - which I follow with the red line - it goes out of the camera, traces over Celestia's leg, and wanders off into the background, but that background is not affected by it, were in really that perspective would skew the wall somewhat, probably to an angle I drew with the rest of the line.
Another odd perspective is along Celestia's front right leg, which is facing left along with her head, but as we follow it toward her body, everything suddenly takes a turn away from the camera. To make the perspective consistent either her head and her front right leg would have to be facing the camera, or rest of her body would have to follow the blue line.
Finally, she seems to have her front legs pushed forward, but at the same time front of her body is not - as in her chest is still on the same level as her flank. Basically she needs to be bent forward.

Right, anyway, hopefully this all makes sense. I am in no way an expert on the subject, so in the end it could very well be possible for me to be completely wrong here.
chickentech Featured By Owner Aug 6, 2014  Hobbyist Digital Artist
Yup, I'm intimately familiar with the perspective issues of this image. If I knew it was going to get this much attention I might've tried to fix the errors while I was painting it. I redid the perspective so many times I just stopped trying to adjust certain things.  But I must say some of the perspective errors are what give this the feel it has. I can't find anyway to make the perspective correct and still show the foot right in front of the camera and show this much of the floor. I kept having to give one up for the other.  The other perspective issues you brought up with Celestia's body however don't make much sense. Her head it turned a bit to the side, her right leg is a bit in front of her and off to the side, and her left leg is much further forward and more towards the center of her body. So none of those would share any vanishing points. Basically every part of her body is in it's own position and not parallel to anything else making comparing them for perspective extremely difficult. Also as long as I'm using the same horizon for both the room and Celestia, which I did, her perspective wouldn't change the room in any way.

You did however catch the fact the back is parallel with the ground making the front legs much longer than they should be given their current angle. That is one I didn't notice. Maybe sometime I'll sit down and do a sketch to see if I can find out how to completely correct this perspective while maintaining the feel of it. Perspective of an object positioned at a strange angle to the rooms vanishing point make it very difficult to figure out the correct perspective. The room only uses one point perspective, but Celestia uses 2 point perspective so I would have no idea how far apart I need to position her two vanishing points.

Come to think of it, to fix the issue with her back position all I need to do is push her back legs backward so they're also stretched out like the front legs.

eh. I'll definitely watch out more for the perspective in future paintings. I need more practice in it.
4as Featured By Owner Aug 6, 2014  Hobbyist General Artist
Although it might feel like cheating I highly suggest trying to recreate that scene is some kind of 3D application, like Blender or Source Film Maker, I think you will instantly see what I am talking about exactly. At this point I can only say "trust me", it is impossible to achieve those front legs (and head) positions in perspective you've chosen. Well, unless you go for a fisheye camera, but this will deform the whole scene to a point where its nothing like you imagined.

Also, this might be coming out of no where, but thank you for not freaking about it - I feel it is very hard to give out any kind of criticism on DA lately.
chickentech Featured By Owner Edited Aug 6, 2014  Hobbyist Digital Artist
Heh, yeah I don't know what it is about DA that makes it seem like any unasked for criticism is hostile. I've been drawing way too long to ever take offense to honest critique anymore though. I appreciate it in fact.

Here is my mock up in 3ds max (this would've been so much easier if I rigged it first, there's all sorts of wierd kinks because I had to move it all by hand). All of the legs but her front left match up pretty spot on. The head fits nicely as well, I could've turned  the head a bit more to get the exact position. I also dropped the upper torso down like you said. The green and red blocks are where the right and left hoof respectively would have had to go to fit the picture. So basically what this tells me is the flank needs to be larger, the torso needs to be dropped down, the left leg is waaay too long and large and following the perspective I set for the room would've made this a very boring picture.

When I drew the body I knew what I wanted it to look like, basically fish eye lense effect. So if I wanted to make this look correct I should have likewise drew the room at a fish eyed perspective. 

I'm actually very happy you had me do that, it's very interesting. I think I'm going to do some research on fish eye perspective because it definitely helps make a picture dramatic. Next time I'd like to do it correctly.
4as Featured By Owner Aug 6, 2014  Hobbyist General Artist
Ooh, excellent work! This is pretty much what I expected it to look like when I drew the blue line, although her back didn't go down as "fast" as I expected.
Now, I don't want to bother you with this anymore, since you pretty much got all the answers you needed now, but you might want to try and use this perspective to give Celestia's left front leg that dramatic look - I am expecting it will require moving the camera to a point where her face and her other leg will also be facing toward the camera, which is what I mean by "making the perspective more consistent."
Anyway, that is pretty much all the meaningful stuff I could say on the subject, I leave the rest to you ;p And I am happy I could help, even a little bit.
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